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Campus ADN

CHRONIQUE
 

Third-person platforming puzzle game

About the Game :

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Chronique: is a third-person puzzle-platformer created by a 30-person student team. I led scripting and designed modular puzzle systems to create reusable components, ensuring robust gameplay across multiple levels.

Role: Lead Scripting / Technical Level Designer

Tools: Unity, C#, Perforce
Team: 30 people
Duration: 3 months

Responsibilities :

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  • Implemented all the power of the main character that are used to interact with puzzle pieces

  • Implemented reusable puzzle components (switches, levers, triggers, moving platforms).

  • Developed a centralized state manager to handle puzzle resets reliably.

  • Built designer-friendly prefabs with clear parameters for easy integration.

  • Collaborated with level designers to integrate systems into level layouts efficiently.

Challenges & Solution:​

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  • Created a way to use power so that the designer could feel free to mix and match all puzzles pieces to create unique puzzle.

  • Design readability: Ensured puzzles were understandable and playable by creating clear visual cues and consistent object behavior.

  • System reliability: Built modular components and a central state manager to prevent inconsistent puzzle states.

  • Designer usability: Provided prefabs and documentation so designers could implement puzzles without scripting knowledge.

Key Takeaways:​

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  • Gained experience bridging technical implementation with designer usability.

  • Strengthened leadership skills by guiding scripting for a large collaborative project.

  • Developed modular and reusable systems, improving efficiency for future levels.

You can play the game here:​​​ Chronique on steam

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