Campus ADN
CHRONIQUE
Third-person platforming puzzle game
About the Game :
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Chronique: is a third-person puzzle-platformer created by a 30-person student team. I led scripting and designed modular puzzle systems to create reusable components, ensuring robust gameplay across multiple levels.
Role: Lead Scripting / Technical Level Designer




Tools: Unity, C#, Perforce
Team: 30 people
Duration: 3 months
Responsibilities :
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Implemented all the power of the main character that are used to interact with puzzle pieces
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Implemented reusable puzzle components (switches, levers, triggers, moving platforms).
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Developed a centralized state manager to handle puzzle resets reliably.
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Built designer-friendly prefabs with clear parameters for easy integration.
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Collaborated with level designers to integrate systems into level layouts efficiently.
Challenges & Solution:​
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Created a way to use power so that the designer could feel free to mix and match all puzzles pieces to create unique puzzle.
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Design readability: Ensured puzzles were understandable and playable by creating clear visual cues and consistent object behavior.
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System reliability: Built modular components and a central state manager to prevent inconsistent puzzle states.
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Designer usability: Provided prefabs and documentation so designers could implement puzzles without scripting knowledge.
Key Takeaways:​
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Gained experience bridging technical implementation with designer usability.
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Strengthened leadership skills by guiding scripting for a large collaborative project.
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Developed modular and reusable systems, improving efficiency for future levels.